Rendered character art for Mufid, a playable character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, January 2019.
Rendered character art for Mufid, a playable character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, January 2019.
Color key art (done in conjunction w/ Christine Park of Art Center) for the USC Advanced Games Project Ascend. Done in Adobe Photoshop and Autodesk Maya, October 2018.
Color key art (done in conjunction w/ Christine Park of Art Center) for the USC Advanced Games Project Ascend. Done in Adobe Photoshop and Autodesk Maya, October 2018.
Initial art for Trieu, a character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, Jan. 2019.
Initial art for Trieu, a character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, Jan. 2019.
Turnarounds for Mufid. Done in Adobe Photoshop, November 2018.
Turnarounds for Mufid. Done in Adobe Photoshop, November 2018.
Partial turnarounds for Trieu. Done in Adobe Photoshop, Jan. 2019.
Partial turnarounds for Trieu. Done in Adobe Photoshop, Jan. 2019.
Earlier concepts for Mufid. Art done in Adobe Photoshop, late 2018.
Earlier concepts for Mufid. Art done in Adobe Photoshop, late 2018.
First concepts for Trieu. Art done in Adobe Photoshop, late 2018.
First concepts for Trieu. Art done in Adobe Photoshop, late 2018.
Mock game key art done for an illustration class @ USC. CLIP STUDIO PAINT and Photoshop, March 2020.
Mock game key art done for an illustration class @ USC. CLIP STUDIO PAINT and Photoshop, March 2020.
Mock game key art done for an illustration class @ USC. CLIP STUDIO & Photoshop, February 2020.
Mock game key art done for an illustration class @ USC. CLIP STUDIO & Photoshop, February 2020.
Flesh-tentacle demon concept for Project Ginkgo @ USC. Done in Procreate.
Flesh-tentacle demon concept for Project Ginkgo @ USC. Done in Procreate.
Needle concept done for Project Ginkgo @ USC. Done in Photoshop, October 2019.
Needle concept done for Project Ginkgo @ USC. Done in Photoshop, October 2019.
Photo illustration for in-game asset use, Project Ginkgo @ USC. Done in Photoshop, November 2019.
Photo illustration for in-game asset use, Project Ginkgo @ USC. Done in Photoshop, November 2019.
Enemy interaction concepts for Project Ginkgo @ USC. Done in Photoshop, October 2019.
Enemy interaction concepts for Project Ginkgo @ USC. Done in Photoshop, October 2019.
Environmental lighting concept for Project Ginkgo @ USC. Done in Clip Studio Paint, July 2019.
Environmental lighting concept for Project Ginkgo @ USC. Done in Clip Studio Paint, July 2019.
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