Rendered character art for Mufid, a playable character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop.
Color key art (done in conjunction w/ Christine Park of Art Center) for the USC Advanced Games Project Ascend. Done in Adobe Photoshop and Autodesk Maya.
Flesh-tentacle demon concept for unnanounced project @ USC. Done in Procreate.
Environmental lighting concept for unnanounced project @ USC. Done in Clip Studio Paint.
Turnarounds for Mufid. Done in Adobe Photoshop.
Initial art for Trieu, a character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop.
Earlier concepts for Mufid, back when Ascend was titled "Project Icarus". Art done in Adobe Photoshop.
Earlier concepts for a player base character's costume. Art done in Adobe Photoshop.
Partial turnarounds for Trieu. Done in Adobe Photoshop.
Head-to-body comparison silhouettes for an unnanounced project @ USC. Done in Clip Studio Paint.
3D turnaround front reference for Mufid's mask. Done in Adobe Photoshop.
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