Rendered character art for Mufid, a playable character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, January 2019.
Rendered character art for Mufid, a playable character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, January 2019.
Earlier concepts for Mufid. Art done in Adobe Photoshop, late 2018.
Earlier concepts for Mufid. Art done in Adobe Photoshop, late 2018.
Turnarounds for Mufid. Done in Adobe Photoshop, November 2018.
Turnarounds for Mufid. Done in Adobe Photoshop, November 2018.
Color key art (done in conjunction w/ Christine Park of Art Center) for the USC Advanced Games Project Ascend. Done in Adobe Photoshop and Autodesk Maya, October 2018.
Color key art (done in conjunction w/ Christine Park of Art Center) for the USC Advanced Games Project Ascend. Done in Adobe Photoshop and Autodesk Maya, October 2018.
Initial art for Trieu, a character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, Jan. 2019.
Initial art for Trieu, a character from the USC Advanced Games Project Ascend. Done in Adobe Photoshop, Jan. 2019.
Partial turnarounds for Trieu. Done in Adobe Photoshop, Jan. 2019.
Partial turnarounds for Trieu. Done in Adobe Photoshop, Jan. 2019.

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